declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_opacity;\n#endif\n\nvoid getOpacity() {\n dAlpha = 1.0;\n\n #ifdef MAPFLOAT\n dAlpha *= material_opacity;\n #endif\n\n #ifdef MAPTEXTURE\n dAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);\n #endif\n}\n"; export default _default;