declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_metalness;\n#endif\n\nvoid getMetalness() {\n float metalness = 1.0;\n\n #ifdef MAPFLOAT\n metalness *= material_metalness;\n #endif\n\n #ifdef MAPTEXTURE\n metalness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n metalness *= saturate(vVertexColor.$VC);\n #endif\n\n dMetalness = metalness;\n}\n"; export default _default;