declare const _default: "\nvoid getLightMap() {\n dLightmap = vec3(1.0);\n\n #ifdef MAPTEXTURE\n dLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dLightmap *= saturate(vVertexColor.$VC);\n #endif\n}\n"; export default _default;