declare const _default: "\nuniform float material_iridescenceThicknessMax;\n\n#ifdef MAPTEXTURE\nuniform float material_iridescenceThicknessMin;\n#endif\n\nvoid getIridescenceThickness() {\n\n #ifdef MAPTEXTURE\n float blend = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n float iridescenceThickness = mix(material_iridescenceThicknessMin, material_iridescenceThicknessMax, blend);\n #else\n float iridescenceThickness = material_iridescenceThicknessMax;\n #endif\n\n dIridescenceThickness = iridescenceThickness; \n}\n"; export default _default;