declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_iridescence;\n#endif\n\nvoid getIridescence() {\n float iridescence = 1.0;\n\n #ifdef MAPFLOAT\n iridescence *= material_iridescence;\n #endif\n\n #ifdef MAPTEXTURE\n iridescence *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n dIridescence = iridescence; \n}\n"; export default _default;