declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_gloss;\n#endif\n\nvoid getGlossiness() {\n dGlossiness = 1.0;\n\n #ifdef MAPFLOAT\n dGlossiness *= material_gloss;\n #endif\n\n #ifdef MAPTEXTURE\n dGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dGlossiness *= saturate(vVertexColor.$VC);\n #endif\n\n #ifdef MAPINVERT\n dGlossiness = 1.0 - dGlossiness;\n #endif\n\n dGlossiness += 0.0000001;\n}\n"; export default _default;