declare const _default: "\n#ifdef MAPCOLOR\nuniform vec3 material_emissive;\n#endif\n\n#ifdef MAPFLOAT\nuniform float material_emissiveIntensity;\n#endif\n\nvoid getEmission() {\n dEmission = vec3(1.0);\n\n #ifdef MAPFLOAT\n dEmission *= material_emissiveIntensity;\n #endif\n\n #ifdef MAPCOLOR\n dEmission *= material_emissive;\n #endif\n\n #ifdef MAPTEXTURE\n dEmission *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dEmission *= gammaCorrectInput(saturate(vVertexColor.$VC));\n #endif\n}\n"; export default _default;