declare const _default: "\n#ifdef MAPCOLOR\nuniform vec3 material_diffuse;\n#endif\n\nvoid getAlbedo() {\n dAlbedo = vec3(1.0);\n\n#ifdef MAPCOLOR\n dAlbedo *= material_diffuse.rgb;\n#endif\n\n#ifdef MAPTEXTURE\n vec3 albedoBase = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n dAlbedo *= addAlbedoDetail(albedoBase);\n#endif\n\n#ifdef MAPVERTEX\n dAlbedo *= gammaCorrectInput(saturate(vVertexColor.$VC));\n#endif\n}\n"; export default _default;