declare const _default: "\n#ifdef MAPTEXTURE\nuniform float material_clearCoatBumpiness;\n#endif\n\nvoid getClearCoatNormal() {\n#ifdef MAPTEXTURE\n vec3 normalMap = unpackNormal(texture2DBias($SAMPLER, $UV, textureBias));\n normalMap = mix(vec3(0.0, 0.0, 1.0), normalMap, material_clearCoatBumpiness);\n ccNormalW = normalize(dTBN * normalMap);\n#else\n ccNormalW = dVertexNormalW;\n#endif\n}\n"; export default _default;