declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_clearCoatGloss;\n#endif\n\nvoid getClearCoatGlossiness() {\n ccGlossiness = 1.0;\n\n #ifdef MAPFLOAT\n ccGlossiness *= material_clearCoatGloss;\n #endif\n\n #ifdef MAPTEXTURE\n ccGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n ccGlossiness *= saturate(vVertexColor.$VC);\n #endif\n\n #ifdef MAPINVERT\n ccGlossiness = 1.0 - ccGlossiness;\n #endif\n\n ccGlossiness += 0.0000001;\n}\n"; export default _default;