declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_clearCoat;\n#endif\n\nvoid getClearCoat() {\n ccSpecularity = 1.0;\n\n #ifdef MAPFLOAT\n ccSpecularity *= material_clearCoat;\n #endif\n\n #ifdef MAPTEXTURE\n ccSpecularity *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n ccSpecularity *= saturate(vVertexColor.$VC);\n #endif\n}\n"; export default _default;