declare const _default: "\n\nvoid getAO() {\n dAo = 1.0;\n\n #ifdef MAPTEXTURE\n float aoBase = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n dAo *= addAoDetail(aoBase);\n #endif\n\n #ifdef MAPVERTEX\n dAo *= saturate(vVertexColor.$VC);\n #endif\n}\n"; export default _default;