declare const _default: "\nvarying vec3 vViewDir;\n\nuniform samplerCube texture_cubeMap;\n\n#ifdef SKYMESH\n\n varying vec3 vWorldPos;\n uniform mat3 cubeMapRotationMatrix;\n uniform vec3 projectedSkydomeCenter;\n\n#endif\n\nvoid main(void) {\n\n #ifdef SKYMESH\n\n // get vector from world space pos to tripod origin\n vec3 envDir = normalize(vWorldPos - projectedSkydomeCenter);\n vec3 dir = envDir * cubeMapRotationMatrix;\n\n #else\n\n vec3 dir = vViewDir;\n\n #endif\n\n dir.x *= -1.0;\n vec3 linear = SKYBOX_DECODE_FNC(textureCube(texture_cubeMap, fixSeamsStatic(dir, SKYBOX_MIP)));\n gl_FragColor = vec4(gammaCorrectOutput(toneMap(processEnvironment(linear))), 1.0);\n}\n"; export default _default;