declare const _default: "\nvarying vec3 vViewDir;\n\nuniform sampler2D texture_envAtlas;\nuniform float mipLevel;\n\nvoid main(void) {\n vec3 dir = vViewDir * vec3(-1.0, 1.0, 1.0);\n vec2 uv = toSphericalUv(normalize(dir));\n\n vec3 linear = SKYBOX_DECODE_FNC(texture2D(texture_envAtlas, mapRoughnessUv(uv, mipLevel)));\n\n gl_FragColor = vec4(gammaCorrectOutput(toneMap(processEnvironment(linear))), 1.0);\n}\n"; export default _default;