declare const _default: "\n vec3 moveDir = inVel * stretch;\n vec3 posPrev = particlePos - moveDir;\n posPrev += particlePosMoved;\n\n vec2 centerToVertexV = normalize((mat3(matrix_view) * localPos).xy);\n\n float interpolation = dot(-velocityV, centerToVertexV) * 0.5 + 0.5;\n\n particlePos = mix(particlePos, posPrev, interpolation);\n"; export default _default;