declare const _default: "\n float animationIndex;\n\n if (animTexIndexParams.y == 1.0) {\n animationIndex = floor((animTexParams.w + 1.0) * rndFactor3.z) * (animTexParams.z + 1.0);\n } else {\n animationIndex = animTexIndexParams.x * (animTexParams.z + 1.0);\n }\n\n float atlasX = (animationIndex + animFrame) * animTexTilesParams.x;\n float atlasY = 1.0 - floor(atlasX + 1.0) * animTexTilesParams.y;\n atlasX = fract(atlasX);\n\n texCoordsAlphaLife.xy *= animTexTilesParams.xy;\n texCoordsAlphaLife.xy += vec2(atlasX, atlasY);\n"; export default _default;