declare const _default: "\nuniform float spawnBoundsSphere;\nuniform float spawnBoundsSphereInnerRatio;\n\nvec3 calcSpawnPosition(vec3 inBounds, float rndFactor) {\n float rnd4 = fract(rndFactor * 1000.0);\n vec3 norm = normalize(inBounds.xyz - vec3(0.5));\n float r = rnd4 * (1.0 - spawnBoundsSphereInnerRatio) + spawnBoundsSphereInnerRatio;\n#ifndef LOCAL_SPACE\n return emitterPos + norm * r * spawnBoundsSphere;\n#else\n return norm * r * spawnBoundsSphere;\n#endif\n}\n\nvoid addInitialVelocity(inout vec3 localVelocity, vec3 inBounds) {\n localVelocity += normalize(inBounds - vec3(0.5)) * initialVelocity;\n}\n"; export default _default;