declare const _default: "\n#ifdef NINESLICED\nvec2 getUv0() {\n vec2 uv = vertex_position.xz;\n\n // offset inner vertices inside\n // (original vertices must be in [-1;1] range)\n vec2 positiveUnitOffset = clamp(vertex_position.xz, vec2(0.0), vec2(1.0));\n vec2 negativeUnitOffset = clamp(-vertex_position.xz, vec2(0.0), vec2(1.0));\n uv += (-positiveUnitOffset * innerOffset.xy + negativeUnitOffset * innerOffset.zw) * vertex_texCoord0.xy;\n\n uv = uv * -0.5 + 0.5;\n uv = uv * atlasRect.zw + atlasRect.xy;\n\n vMask = vertex_texCoord0.xy;\n\n return uv;\n}\n#else\nvec2 getUv0() {\n return vertex_texCoord0;\n}\n#endif\n"; export default _default;