declare const _default: "\nfloat VSM$(TEXTURE_ACCEPT(tex), vec2 texCoords, float resolution, float Z, float vsmBias, float exponent) {\n vec3 moments = texture2D(tex, texCoords).xyz;\n return calculateEVSM(moments, Z, vsmBias, exponent);\n}\n\nfloat getShadowVSM$(TEXTURE_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams, float exponent, vec3 lightDir) {\n return VSM$(TEXTURE_PASS(shadowMap), shadowCoord.xy, shadowParams.x, shadowCoord.z, shadowParams.y, exponent);\n}\n\nfloat getShadowSpotVSM$(TEXTURE_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams, float exponent, vec3 lightDir) {\n return VSM$(TEXTURE_PASS(shadowMap), shadowCoord.xy, shadowParams.x, length(lightDir) * shadowParams.w + shadowParams.z, shadowParams.y, exponent);\n}\n"; export default _default;