declare const _default: "\nuniform samplerCube texture_cubeMap;\nuniform float material_reflectivity;\n\nvec3 calcReflection(vec3 reflDir, float gloss) {\n vec3 lookupVec = fixSeams(cubeMapProject(reflDir));\n lookupVec.x *= -1.0;\n return $DECODE(textureCube(texture_cubeMap, lookupVec));\n}\n\nvoid addReflection(vec3 reflDir, float gloss) { \n dReflection += vec4(calcReflection(reflDir, gloss), material_reflectivity);\n}\n"; export default _default;