declare const _default: "\nvoid addLightMap(\n vec3 lightmap, \n vec3 dir, \n vec3 worldNormal, \n vec3 viewDir, \n vec3 reflectionDir, \n float gloss, \n vec3 specularity, \n vec3 vertexNormal, \n mat3 tbn\n#if defined(LIT_IRIDESCENCE)\n vec3 iridescenceFresnel, \n float iridescenceIntensity\n#endif\n) {\n dDiffuseLight += lightmap;\n}\n"; export default _default;