declare const _default: "\nfloat calcLightSpecular(float gloss, vec3 reflDir, vec3 lightDirNorm) {\n float specPow = gloss;\n\n // Hack: On Mac OS X, calling pow with zero for the exponent generates hideous artifacts so bias up a little\n return pow(max(dot(reflDir, -lightDirNorm), 0.0), specPow + 0.0001);\n}\n\nfloat getLightSpecular(vec3 h, vec3 reflDir, vec3 worldNormal, vec3 viewDir, vec3 lightDirNorm, float gloss, mat3 tbn) {\n return calcLightSpecular(gloss, reflDir, lightDirNorm);\n}\n"; export default _default;