declare const _default: "\nuniform vec3 fog_color;\nuniform float fog_start;\nuniform float fog_end;\nfloat dBlendModeFogFactor = 1.0;\n\nvec3 addFog(vec3 color) {\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n float fogFactor = (fog_end - depth) / (fog_end - fog_start);\n fogFactor = clamp(fogFactor, 0.0, 1.0);\n return mix(fog_color * dBlendModeFogFactor, color, fogFactor);\n}\n"; export default _default;