declare const _default: "\nfloat getFalloffWindow(float lightRadius, vec3 lightDir) {\n float sqrDist = dot(lightDir, lightDir);\n float invRadius = 1.0 / lightRadius;\n return square( saturate( 1.0 - square( sqrDist * square(invRadius) ) ) );\n}\n\nfloat getFalloffInvSquared(float lightRadius, vec3 lightDir) {\n float sqrDist = dot(lightDir, lightDir);\n float falloff = 1.0 / (sqrDist + 1.0);\n float invRadius = 1.0 / lightRadius;\n\n falloff *= 16.0;\n falloff *= square( saturate( 1.0 - square( sqrDist * square(invRadius) ) ) );\n\n return falloff;\n}\n"; export default _default;