declare const _default: "\nattribute vec3 vertex_outlineParameters;\nattribute vec3 vertex_shadowParameters;\n\nvarying vec4 outline_color;\nvarying float outline_thickness;\nvarying vec4 shadow_color;\nvarying vec2 shadow_offset;\n\nvoid unpackMsdfParams() {\n vec3 little = mod(vertex_outlineParameters, 256.);\n vec3 big = (vertex_outlineParameters - little) / 256.;\n\n outline_color.rb = little.xy / 255.;\n outline_color.ga = big.xy / 255.;\n\n // _outlineThicknessScale === 0.2\n outline_thickness = little.z / 255. * 0.2;\n\n little = mod(vertex_shadowParameters, 256.);\n big = (vertex_shadowParameters - little) / 256.;\n\n shadow_color.rb = little.xy / 255.;\n shadow_color.ga = big.xy / 255.;\n\n // vec2(little.z, big.z) / 127. - 1. remaps shadow offset from [0, 254] to [-1, 1]\n // _shadowOffsetScale === 0.005\n shadow_offset = (vec2(little.z, big.z) / 127. - 1.) * 0.005;\n}\n"; export default _default;