export class ParticleCPUUpdater { constructor(emitter: any); _emitter: any; calcSpawnPosition(particleTex: any, spawnMatrix: any, extentsInnerRatioUniform: any, emitterPos: any, i: any): void; update(data: any, vbToSort: any, particleTex: any, spawnMatrix: any, extentsInnerRatioUniform: any, emitterPos: any, delta: any, isOnStop: any): void; }