/** * Contains a list of {@link MorphTarget}, a combined delta AABB and some associated data. * * @category Graphics */ export class Morph extends RefCountedObject { /** * Create a new Morph instance. * * @param {import('./morph-target.js').MorphTarget[]} targets - A list of morph targets. * @param {import('../platform/graphics/graphics-device.js').GraphicsDevice} graphicsDevice - * The graphics device used to manage this morph target. * @param {object} [options] - Object for passing optional arguments. * @param {boolean} [options.preferHighPrecision] - True if high precision storage should be * prefered. This is faster to create and allows higher precision, but takes more memory and * might be slower to render. Defaults to false. */ constructor(targets: import("./morph-target.js").MorphTarget[], graphicsDevice: import("../platform/graphics/graphics-device.js").GraphicsDevice, { preferHighPrecision }?: { preferHighPrecision?: boolean; }); /** * @type {BoundingBox} * @private */ private _aabb; /** @type {boolean} */ preferHighPrecision: boolean; device: import("../platform/graphics/graphics-device.js").GraphicsDevice; _targets: import("./morph-target.js").MorphTarget[]; _renderTextureFormat: number; _textureFormat: number; _useTextureMorph: boolean; get aabb(): BoundingBox; get morphPositions(): boolean; get morphNormals(): boolean; get maxActiveTargets(): number; get useTextureMorph(): boolean; _init(): void; _findSparseSet(deltaArrays: any, ids: any, usedDataIndices: any, floatRounding: any): number; _initTextureBased(): boolean; morphTextureWidth: number; morphTextureHeight: number; vertexBufferIds: VertexBuffer; /** * Frees video memory allocated by this object. */ destroy(): void; /** * Gets the array of morph targets. * * @type {import('./morph-target.js').MorphTarget[]} */ get targets(): import("./morph-target.js").MorphTarget[]; _updateMorphFlags(): void; _morphPositions: boolean; _morphNormals: boolean; _createTexture(name: any, format: any): Texture; } import { RefCountedObject } from '../core/ref-counted-object.js'; import { BoundingBox } from '../core/shape/bounding-box.js'; import { VertexBuffer } from '../platform/graphics/vertex-buffer.js'; import { Texture } from '../platform/graphics/texture.js';