/** * A BasicMaterial is for rendering unlit geometry, either using a constant color or a color map * modulated with a color. * * ```javascript * // Create a new Basic material * const material = new pc.BasicMaterial(); * * // Set the material to have a texture map that is multiplied by a red color * material.color.set(1, 0, 0); * material.colorMap = diffuseMap; * * // Notify the material that it has been modified * material.update(); * ``` * * @category Graphics */ export class BasicMaterial extends Material { /** * The flat color of the material (RGBA, where each component is 0 to 1). * * @type {Color} */ color: Color; /** @ignore */ colorUniform: Float32Array; /** * The color map of the material (default is null). If specified, the color map is * modulated by the color property. * * @type {import('../../platform/graphics/texture.js').Texture|null} */ colorMap: import("../../platform/graphics/texture.js").Texture | null; /** @ignore */ vertexColors: boolean; /** * Copy a `BasicMaterial`. * * @param {BasicMaterial} source - The material to copy from. * @returns {BasicMaterial} The destination material. */ copy(source: BasicMaterial): BasicMaterial; /** * @param {import('../../platform/graphics/graphics-device.js').GraphicsDevice} device - The graphics device. * @param {import('../scene.js').Scene} scene - The scene. * @ignore */ updateUniforms(device: import("../../platform/graphics/graphics-device.js").GraphicsDevice, scene: import("../scene.js").Scene): void; } import { Material } from './material.js'; import { Color } from '../../core/math/color.js';