/** @ignore */ export class GSplatInstance { /** * @param {import('./gsplat.js').GSplat} splat - The splat instance. * @param {import('./gsplat-material.js').SplatMaterialOptions} options - The options. */ constructor(splat: import("./gsplat.js").GSplat, options: import("./gsplat-material.js").SplatMaterialOptions); /** @type {import('./gsplat.js').GSplat} */ splat: import("./gsplat.js").GSplat; /** @type {Mesh} */ mesh: Mesh; /** @type {MeshInstance} */ meshInstance: MeshInstance; /** @type {import('../materials/material.js').Material} */ material: import("../materials/material.js").Material; /** @type {import('../../platform/graphics/texture.js').Texture} */ orderTexture: import("../../platform/graphics/texture.js").Texture; options: {}; /** @type {GSplatSorter | null} */ sorter: GSplatSorter | null; lastCameraPosition: Vec3; lastCameraDirection: Vec3; /** * List of cameras this instance is visible for. Updated every frame by the renderer. * * @type {import('../camera.js').Camera[]} * @ignore */ cameras: import("../camera.js").Camera[]; centers: Float32Array; destroy(): void; clone(): GSplatInstance; createMaterial(options: any): void; updateViewport(): void; /** * Sorts the GS vertices based on the given camera. * @param {import('../graph-node.js').GraphNode} cameraNode - The camera node used for sorting. */ sort(cameraNode: import("../graph-node.js").GraphNode): void; update(): void; } import { Mesh } from '../mesh.js'; import { MeshInstance } from '../mesh-instance.js'; import { GSplatSorter } from './gsplat-sorter.js'; import { Vec3 } from '../../core/math/vec3.js';