export class GSplatCompressedData { numSplats: any; /** * Contains either 12 or 18 floats per chunk: * min_x, min_y, min_z, * max_x, max_y, max_z, * min_scale_x, min_scale_y, min_scale_z, * max_scale_x, max_scale_y, max_scale_z * min_r, min_g, min_b, * max_r, max_g, max_b * @type {Float32Array} */ chunkData: Float32Array; /** * Contains 4 uint32 per vertex: * packed_position * packed_rotation * packed_scale * packed_color * @type {Uint32Array} */ vertexData: Uint32Array; /** * Contains optional quantized spherical harmonic data for up to 3 bands. * @type {Uint8Array} */ shData: Uint8Array; /** * Create an iterator for accessing splat data * * @param {Vec3|null} [p] - the vector to receive splat position * @param {Quat|null} [r] - the quaternion to receive splat rotation * @param {Vec3|null} [s] - the vector to receive splat scale * @param {Vec4|null} [c] - the vector to receive splat color * @param {Float32Array|null} [sh] - the array to receive spherical harmonics data * @returns {SplatCompressedIterator} - The iterator */ createIter(p?: Vec3 | null, r?: Quat | null, s?: Vec3 | null, c?: Vec4 | null, sh?: Float32Array | null): SplatCompressedIterator; /** * Calculate pessimistic scene aabb taking into account splat size. This is faster than * calculating an exact aabb. * * @param {import('../../core/shape/bounding-box.js').BoundingBox} result - Where to store the resulting bounding box. * @returns {boolean} - Whether the calculation was successful. */ calcAabb(result: import("../../core/shape/bounding-box.js").BoundingBox): boolean; /** * @param {Float32Array} result - Array containing the centers. */ getCenters(result: Float32Array): void; /** * @param {Vec3} result - The result. */ calcFocalPoint(result: Vec3): void; get isCompressed(): boolean; get numChunks(): number; get chunkSize(): number; get shBands(): any; decompress(): GSplatData; } import { Vec3 } from '../../core/math/vec3.js'; import { Quat } from '../../core/math/quat.js'; import { Vec4 } from '../../core/math/vec4.js'; declare class SplatCompressedIterator { constructor(gsplatData: any, p: any, r: any, s: any, c: any, sh: any); read: (i: any) => void; } import { GSplatData } from './gsplat-data.js'; export {};