/** * A render pass implementing rendering of depth. In current implementation, the depth is encoded in * RGBA8 texture, and is used on WebGL1 devices as a fallback for missing depth grab functionality. * * @ignore */ export class RenderPassDepth extends RenderPass { constructor(device: any, renderer: any, camera: any); renderer: any; camera: any; update(scene: any): void; scene: any; setupRenderTarget(): void; } import { RenderPass } from '../../platform/graphics/render-pass.js';