/** * A render pass implementing grab of a depth buffer, used on WebGL 2 and WebGPU devices. * * @ignore */ export class RenderPassDepthGrab extends RenderPass { constructor(device: any, camera: any); depthRenderTarget: any; camera: any; shouldReallocate(targetRT: any, sourceTexture: any): boolean; allocateRenderTarget(renderTarget: any, sourceRenderTarget: any, device: any, format: any, isDepth: any): any; releaseRenderTarget(rt: any): void; } import { RenderPass } from '../../platform/graphics/render-pass.js';