/** * A procedural plane-shaped geometry. * * The size and tesselation properties of the plane can be controlled via constructor parameters. By * default, the function will create a plane centered on the object space origin with a width and * length of 1.0 and 5 segments in either axis (50 triangles). The normal vector of the plane is * aligned along the positive Y axis. * * Note that the plane is created with UVs in the range of 0 to 1. * * @category Graphics */ export class PlaneGeometry extends Geometry { /** * Create a new PlaneGeometry instance. * * @param {object} [opts] - An object that specifies optional inputs for the function as follows: * @param {Vec2} [opts.halfExtents] - The half dimensions of the plane in the X and Z axes * (defaults to [0.5, 0.5]). * @param {number} [opts.widthSegments] - The number of divisions along the X axis of the plane * (defaults to 5). * @param {number} [opts.lengthSegments] - The number of divisions along the Z axis of the plane * (defaults to 5). * @param {boolean} [opts.calculateTangents] - Generate tangent information (defaults to false). */ constructor(opts?: { halfExtents?: Vec2; widthSegments?: number; lengthSegments?: number; calculateTangents?: boolean; }); } import { Geometry } from './geometry.js'; import { Vec2 } from '../../core/math/vec2.js';