/** * A procedural box-shaped geometry. * * The size, shape and tesselation properties of the box can be controlled via constructor options. * By default, a box centered on the object space origin with a width, length and height of 1.0 unit * and 1 segment in either axis (2 triangles per face). * * Note that the box is created with UVs in the range of 0 to 1 on each face. * * @category Graphics */ export class BoxGeometry extends Geometry { /** * Create a new BoxGeometry instance. * * @param {object} [opts] - An object that specifies optional inputs for the function as follows: * @param {Vec3} [opts.halfExtents] - The half dimensions of the box in each axis (defaults to * [0.5, 0.5, 0.5]). * @param {number} [opts.widthSegments] - The number of divisions along the X axis of the box * (defaults to 1). * @param {number} [opts.lengthSegments] - The number of divisions along the Z axis of the box * (defaults to 1). * @param {number} [opts.heightSegments] - The number of divisions along the Y axis of the box * (defaults to 1). * @param {boolean} [opts.calculateTangents] - Generate tangent information (defaults to false). * @param {number} [opts.yOffset] - Move the box vertically by given offset in local space. Pass * 0.5 to generate the box with pivot point at the bottom face. Defaults to 0. */ constructor(opts?: { halfExtents?: Vec3; widthSegments?: number; lengthSegments?: number; heightSegments?: number; calculateTangents?: boolean; yOffset?: number; }); positions: any[]; normals: any[]; uvs: any[]; uvs1: any[]; indices: any[]; } import { Geometry } from './geometry.js'; import { Vec3 } from '../../core/math/vec3.js';