export class AreaLightLuts { static createTexture(device: any, format: any, size: any, postfix?: string): Texture; static applyTextures(device: any, texture1: any, texture2: any): void; static createPlaceholder(device: any): void; static set(device: any, ltcMat1: any, ltcMat2: any): void; } import { Texture } from '../platform/graphics/texture.js';