/** * A uniform buffer represents a GPU memory buffer storing the uniforms. * * @ignore */ export class UniformBuffer { /** * Create a new UniformBuffer instance. * * @param {import('./graphics-device.js').GraphicsDevice} graphicsDevice - The graphics device * used to manage this uniform buffer. * @param {import('./uniform-buffer-format.js').UniformBufferFormat} format - Format of the * uniform buffer. * @param {boolean} [persistent] - Whether the buffer is persistent. Defaults to true. */ constructor(graphicsDevice: import("./graphics-device.js").GraphicsDevice, format: import("./uniform-buffer-format.js").UniformBufferFormat, persistent?: boolean); device: import("./graphics-device.js").GraphicsDevice; /** @type {boolean} */ persistent: boolean; /** @type {DynamicBufferAllocation} */ allocation: DynamicBufferAllocation; /** @type {Float32Array} */ storageFloat32: Float32Array; /** @type {Int32Array} */ storageInt32: Int32Array; /** @type {Uint32Array} */ storageUint32: Uint32Array; /** * A render version used to track the last time the properties requiring bind group to be * updated were changed. * * @type {number} */ renderVersionDirty: number; format: import("./uniform-buffer-format.js").UniformBufferFormat; impl: any; /** * Frees resources associated with this uniform buffer. */ destroy(): void; get offset(): number; /** * Assign a storage to this uniform buffer. * * @param {Int32Array} storage - The storage to assign to this uniform buffer. */ assignStorage(storage: Int32Array): void; /** * Called when the rendering context was lost. It releases all context related resources. * * @ignore */ loseContext(): void; /** * Assign a value to the uniform specified by its format. This is the fast version of assigning * a value to a uniform, avoiding any lookups. * * @param {import('./uniform-buffer-format.js').UniformFormat} uniformFormat - The format of * the uniform. */ setUniform(uniformFormat: import("./uniform-buffer-format.js").UniformFormat): void; /** * Assign a value to the uniform specified by name. * * @param {string} name - The name of the uniform. */ set(name: string): void; update(): void; } import { DynamicBufferAllocation } from './dynamic-buffers.js';