declare const _default: "\n\n// convert clip space position into texture coordinates to sample scene grab textures\nvec2 getGrabScreenPos(vec4 clipPos) {\n vec2 uv = (clipPos.xy / clipPos.w) * 0.5 + 0.5;\n\n #ifdef WEBGPU\n uv.y = 1.0 - uv.y;\n #endif\n\n return uv;\n}\n\n// convert uv coordinates to sample image effect texture (render target texture rendered without\n// forward renderer which does the flip in the projection matrix)\nvec2 getImageEffectUV(vec2 uv) {\n #ifdef WEBGPU\n uv.y = 1.0 - uv.y;\n #endif\n\n return uv;\n}\n"; export default _default;