/** * Internal graphics debug system - gpu markers and similar. Note that the functions only execute in the * debug build, and are stripped out in other builds. * * @ignore */ export class DebugGraphics { /** * An array of markers, representing a stack. * * @type {string[]} * @private */ private static markers; /** * Clear internal stack of the GPU markers. It should be called at the start of the frame to * prevent the array growing if there are exceptions during the rendering. */ static clearGpuMarkers(): void; /** * Push GPU marker to the stack on the device. * * @param {import('./graphics-device.js').GraphicsDevice} device - The graphics device. * @param {string} name - The name of the marker. */ static pushGpuMarker(device: import("./graphics-device.js").GraphicsDevice, name: string): void; /** * Pop GPU marker from the stack on the device. * * @param {import('./graphics-device.js').GraphicsDevice} device - The graphics device. */ static popGpuMarker(device: import("./graphics-device.js").GraphicsDevice): void; /** * Converts current markers into a single string format. * * @returns {string} String representation of current markers. */ static toString(): string; }