/** * A render pass implementing rendering of mesh instance receivers for light-mapper. * * @ignore */ export class RenderPassLightmapper extends RenderPass { constructor(device: any, renderer: any, camera: any, worldClusters: any, receivers: any, lightArray: any); /** @type {import('../../platform/graphics/bind-group.js').BindGroup[]} */ viewBindGroups: import("../../platform/graphics/bind-group.js").BindGroup[]; renderer: any; camera: any; worldClusters: any; receivers: any; lightArray: any; } import { RenderPass } from '../../platform/graphics/render-pass.js';