/** * Resource handler used for loading {@link TextureAtlas} resources. * * @category Graphics */ export class TextureAtlasHandler extends ResourceHandler { /** * Create a new TextureAtlasHandler instance. * * @param {import('../app-base.js').AppBase} app - The running {@link AppBase}. * @ignore */ constructor(app: import("../app-base.js").AppBase); _loader: import("./loader.js").ResourceLoader; load(url: any, callback: any): void; open(url: any, data: any): TextureAtlas; patch(asset: any, assets: any): void; _onAssetChange(asset: any, attribute: any, value: any): void; } import { ResourceHandler } from './handler.js'; import { TextureAtlas } from '../../scene/texture-atlas.js';