/** * Resource handler used for loading {@link Sprite} resources. * * @category Graphics */ export class SpriteHandler extends ResourceHandler { /** * Create a new SpriteHandler instance. * * @param {import('../app-base.js').AppBase} app - The running {@link AppBase}. * @ignore */ constructor(app: import("../app-base.js").AppBase); _assets: import("../asset/asset-registry.js").AssetRegistry; _device: import("../../index.js").GraphicsDevice; load(url: any, callback: any): void; open(url: any, data: any): Sprite; patch(asset: any, assets: any): void; _updateAtlas(asset: any): void; _onAssetChange(asset: any, attribute: any, value: any, oldValue: any): void; } import { ResourceHandler } from './handler.js'; import { Sprite } from '../../scene/sprite.js';