/** * Resource handler used for loading cubemap {@link Texture} resources. * * @category Graphics */ export class CubemapHandler extends ResourceHandler { /** * Create a new CubemapHandler instance. * * @param {import('../app-base.js').AppBase} app - The running {@link AppBase}. * @ignore */ constructor(app: import("../app-base.js").AppBase); _device: import("../../index.js").GraphicsDevice; _registry: import("../asset/asset-registry.js").AssetRegistry; _loader: import("./loader.js").ResourceLoader; load(url: any, callback: any, asset: any): void; open(url: any, data: any, asset: any): any; patch(asset: any, registry: any): void; getAssetIds(cubemapAsset: any): any[]; compareAssetIds(assetIdA: any, assetIdB: any): boolean; update(cubemapAsset: any, assetIds: any, assets: any): void; cmpArrays(arr1: any, arr2: any): boolean; resolveId(value: any): any; loadAssets(cubemapAsset: any, callback: any): void; } import { ResourceHandler } from './handler.js';