/** * A render pass implementing rendering of mesh instances into a pick buffer. * * @ignore */ export class RenderPassPicker extends RenderPass { constructor(device: any, renderer: any); pickColor: Float32Array; renderer: any; update(camera: any, scene: any, layers: any, mapping: any): void; camera: any; scene: any; layers: any; mapping: any; } import { RenderPass } from '../../platform/graphics/render-pass.js';