/** * Picker object used to select mesh instances from screen coordinates. * * @property {number} width Width of the pick buffer in pixels (read-only). * @property {number} height Height of the pick buffer in pixels (read-only). * @property {RenderTarget} renderTarget The render target used by the picker internally * (read-only). * * @category Graphics */ export class Picker { /** * Create a new Picker instance. * * @param {import('../app-base.js').AppBase} app - The application managing this picker * instance. * @param {number} width - The width of the pick buffer in pixels. * @param {number} height - The height of the pick buffer in pixels. */ constructor(app: import("../app-base.js").AppBase, width: number, height: number); renderTarget: any; mapping: Map; renderer: import("../../index.js").ForwardRenderer; device: GraphicsDevice; renderPass: RenderPassPicker; width: number; height: number; /** * Return the list of mesh instances selected by the specified rectangle in the previously * prepared pick buffer.The rectangle using top-left coordinate system. * * @param {number} x - The left edge of the rectangle. * @param {number} y - The top edge of the rectangle. * @param {number} [width] - The width of the rectangle. Defaults to 1. * @param {number} [height] - The height of the rectangle. Defaults to 1. * @returns {import('../../scene/mesh-instance.js').MeshInstance[]} An array of mesh instances * that are in the selection. * @example * // Get the selection at the point (10,20) * const selection = picker.getSelection(10, 20); * @example * // Get all models in rectangle with corners at (10,20) and (20,40) * const selection = picker.getSelection(10, 20, 10, 20); */ getSelection(x: number, y: number, width?: number, height?: number): import("../../scene/mesh-instance.js").MeshInstance[]; allocateRenderTarget(): void; releaseRenderTarget(): void; /** * Primes the pick buffer with a rendering of the specified models from the point of view of * the supplied camera. Once the pick buffer has been prepared, {@link Picker#getSelection} can * be called multiple times on the same picker object. Therefore, if the models or camera do * not change in any way, {@link Picker#prepare} does not need to be called again. * * @param {import('../components/camera/component.js').CameraComponent} camera - The camera * component used to render the scene. * @param {import('../../scene/scene.js').Scene} scene - The scene containing the pickable mesh * instances. * @param {Layer[]} [layers] - Layers from which objects will be picked. If not supplied, all layers of the specified camera will be used. */ prepare(camera: import("../components/camera/component.js").CameraComponent, scene: import("../../scene/scene.js").Scene, layers?: Layer[]): void; /** * Sets the resolution of the pick buffer. The pick buffer resolution does not need to match * the resolution of the corresponding frame buffer use for general rendering of the 3D scene. * However, the lower the resolution of the pick buffer, the less accurate the selection * results returned by {@link Picker#getSelection}. On the other hand, smaller pick buffers * will yield greater performance, so there is a trade off. * * @param {number} width - The width of the pick buffer in pixels. * @param {number} height - The height of the pick buffer in pixels. */ resize(width: number, height: number): void; } import { GraphicsDevice } from '../../platform/graphics/graphics-device.js'; import { RenderPassPicker } from './render-pass-picker.js'; import { Layer } from '../../scene/layer.js';