/** * The AudioSource Component controls playback of an audio sample. This class will be deprecated * in favor of {@link SoundComponent}. * * @property {Asset[]} assets The list of audio assets - can also be an array of asset ids. * @property {boolean} activate If true the audio will begin playing as soon as the scene is * loaded. * @property {number} volume The volume modifier to play the audio with. In range 0-1. * @property {number} pitch The pitch modifier to play the audio with. Must be larger than 0.01. * @property {boolean} loop If true the audio will restart when it finishes playing. * @property {boolean} 3d If true the audio will play back at the location of the entity in space, * so the audio will be affect by the position of the {@link AudioListenerComponent}. * @property {string} distanceModel Determines which algorithm to use to reduce the volume of the * audio as it moves away from the listener. Can be: * * - "linear" * - "inverse" * - "exponential" * * Default is "inverse". * @property {number} minDistance The minimum distance from the listener at which audio falloff * begins. * @property {number} maxDistance The maximum distance from the listener at which audio falloff * stops. Note the volume of the audio is not 0 after this distance, but just doesn't fall off * anymore. * @property {number} rollOffFactor The factor used in the falloff equation. * * @ignore */ export class AudioSourceComponent extends Component { /** * Create a new AudioSource Component instance. * * @param {import('./system.js').AudioSourceComponentSystem} system - The ComponentSystem that * created this component. * @param {import('../../entity.js').Entity} entity - The entity that the Component is attached * to. */ constructor(system: import("./system.js").AudioSourceComponentSystem, entity: import("../../entity.js").Entity); /** * Begin playback of an audio asset in the component attached to an entity. * * @param {string} name - The name of the Asset to play. */ play(name: string): void; /** * Pause playback of the audio that is playing on the Entity. Playback can be resumed by * calling {@link AudioSourceComponent#unpause}. */ pause(): void; /** * Resume playback of the audio if paused. Playback is resumed at the time it was paused. */ unpause(): void; /** * Stop playback on an Entity. Playback can not be resumed after being stopped. */ stop(): void; channel: any; onSetAssets(name: any, oldValue: any, newValue: any): void; onAssetChanged(asset: any, attribute: any, newValue: any, oldValue: any): void; onAssetRemoved(asset: any): void; onSetLoop(name: any, oldValue: any, newValue: any): void; onSetVolume(name: any, oldValue: any, newValue: any): void; onSetPitch(name: any, oldValue: any, newValue: any): void; onSetMaxDistance(name: any, oldValue: any, newValue: any): void; onSetMinDistance(name: any, oldValue: any, newValue: any): void; onSetRollOffFactor(name: any, oldValue: any, newValue: any): void; onSetDistanceModel(name: any, oldValue: any, newValue: any): void; onSet3d(name: any, oldValue: any, newValue: any): void; loadAudioSourceAssets(ids: any): void; } import { Component } from '../component.js';