/** * @category Graphics */ export class RenderPassTAA extends RenderPassShaderQuad { constructor(device: any, sourceTexture: any, cameraComponent: any); /** * The index of the history texture to render to. * * @type {number} */ historyIndex: number; /** * @type {Texture} */ historyTexture: Texture; /** * @type {Texture[]} */ historyTextures: Texture[]; /** * @type {RenderTarget[]} */ historyRenderTargets: RenderTarget[]; sourceTexture: any; cameraComponent: any; sourceTextureId: any; textureSizeId: any; textureSize: Float32Array; historyTextureId: any; viewProjPrevId: any; viewProjInvId: any; jittersId: any; setup(): void; update(): Texture; } import { RenderPassShaderQuad } from '../../scene/graphics/render-pass-shader-quad.js'; import { Texture } from '../../platform/graphics/texture.js'; import { RenderTarget } from '../../platform/graphics/render-target.js';