/** * @category Graphics */ export class RenderPassBloom extends RenderPass { constructor(device: any, sourceTexture: any, format: any); bloomTexture: Texture; lastMipLevel: number; bloomRenderTarget: RenderTarget; textureFormat: any; renderTargets: any[]; _sourceTexture: any; destroyRenderTargets(startIndex?: number): void; destroyRenderPasses(): void; createRenderTarget(index: any): RenderTarget; createRenderTargets(count: any): void; calcMipLevels(width: any, height: any, minSize: any): number; createRenderPasses(numPasses: any): void; set sourceTexture(value: any); get sourceTexture(): any; } import { RenderPass } from '../../platform/graphics/render-pass.js'; import { Texture } from '../../platform/graphics/texture.js'; import { RenderTarget } from '../../platform/graphics/render-target.js';