export class PlaneShape extends Shape { constructor(device: any, options?: {}); _size: number; _gap: number; _flipped: Vec3; set size(value: number); get size(): number; set gap(value: number); get gap(): number; set flipped(value: Vec3); get flipped(): Vec3; _getPosition(): Vec3; _createPlane(): void; _updateTransform(): void; } import { Shape } from './shape.js'; import { Vec3 } from '../../../core/math/vec3.js';