export class ArcShape extends Shape { constructor(device: any, options?: {}); _tubeRadius: number; _ringRadius: number; _sectorAngle: any; _lightDir: any; _tolerance: number; _createTorusGeometry(): TorusGeometry; _createTorusMesh(sectorAngle: any): import("../../../index.js").Mesh; _createDisk(): void; set tubeRadius(value: number); get tubeRadius(): number; set ringRadius(value: number); get ringRadius(): number; set tolerance(value: number); get tolerance(): number; _updateTransform(): void; drag(state: any): void; hide(state: any): void; } import { Shape } from './shape.js'; import { TorusGeometry } from '../../../scene/geometry/torus-geometry.js';