/** * Implementation of the GLTF 2.0 format exporter. * * @category Exporter */ export class GltfExporter extends CoreExporter { static writeBufferView(resources: any, json: any, buffer: any): void; static createPrimitive(resources: any, json: any, mesh: any): { attributes: {}; }; /** * @ignore */ collectResources(root: any): { buffers: any[]; cameras: any[]; entities: any[]; materials: any[]; textures: any[]; entityMeshInstances: any[]; bufferViewMap: Map; compressableTexture: Set; }; writeBufferViews(resources: any, json: any): void; writeCameras(resources: any, json: any): void; attachTexture(resources: any, material: any, destination: any, name: any, textureSemantic: any, json: any): void; writeStandardMaterial(resources: any, mat: any, output: any, json: any): void; writeBasicMaterial(resources: any, mat: any, output: any, json: any): void; writeMaterials(resources: any, json: any): void; writeNodes(resources: any, json: any): void; writeMeshes(resources: any, json: any): void; convertTextures(srcTextures: any, options: any): any[]; writeTextures(resources: any, textureCanvases: any, json: any, options: any): Promise; getBlob(canvas: any, mimeType: any): any; getPaddedArrayBuffer(arrayBuffer: any, paddingByte?: number): any; buildJson(resources: any, options: any): Promise<{ asset: { version: string; generator: string; }; scenes: { nodes: number[]; }[]; images: any[]; samplers: any[]; textures: any[]; scene: number; }>; /** * Converts a hierarchy of entities to GLB format. * * @param {import('playcanvas').Entity} entity - The root of the entity hierarchy to convert. * @param {object} options - Object for passing optional arguments. * @param {number} [options.maxTextureSize] - Maximum texture size. Texture is resized if over * the size. * @returns {Promise} - The GLB file content. */ build(entity: any, options?: { maxTextureSize?: number; }): Promise; } import { CoreExporter } from './core-exporter.js';